This book has so far been about 2D graphics with Canvas using the standard graphics context. You will hear people say that if you want to do 2D graphics then a good way is to use WebGL. The reason is ...
The key idea here is that the WebGL drawing context is 2D. If you want to render 3D graphics then you have to supply the math that converts the 3D points to 2D canvas points. The only co-ordinate ...
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