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Fallout 3 nearly didn't have VATS
Fallout started in 1997 as an isometric, turn-based game, in which the Wanderer would patiently wait for big rats and ...
After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
Eagle-eyed viewers, or just those who are as nosey as I am, may have spotted something particularly interesting towards the ...
While it'd be hard to think of a Fallout game without VATS underlying it, linking gunplay to the classic RPG elements of its ...
Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the distance. Aside from some Terminator games in the 1990s, Bethesda's bread and ...
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