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Narrative negative space explained: The storytelling power of what movies don’t show
In cinema, “narrative negative space” refers to the blanks, intentionally placed in the narrative structure. By leaving the gaps for the audience to fill, the writer transforms the passive consumer ...
We all love making dialogue choices in games. Whether it's choosing who to help in Fallout New Vegas, what variation of swear words to say in Baldur's Gate 3, or the colorful surprise thoughts of ...
“All great literature can be reduced to two stories: a man goes on a journey, and a stranger comes to town.” This axiom, most often attributed to Leo Tolstoy, speaks to the power of the stories we ...
An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours ...
"We're really making a game that you can play multiple times and have a very different experience." When you purchase through links on our site, we may earn an affiliate commission. Here’s how it ...
Over the past several months, I have been lucky enough to work on several positioning and narrative development projects for tech companies across a variety of industries—from chips to data centers.
As games become larger, more elaborate and significantly more expensive to make, the concept of player agency and optional paths becomes a riskier prospect for RPG developers. For Obsidian's The Outer ...
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