Mesh shaders are one of the more interesting recent developments in computer graphics technology, despite that many users are very likely not heard of them, or only heard the name. In essence, mesh ...
The Khronos Group announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray ...
To help accelerate graphics post-processing, neural shaders, physics simulations, and machine learning inference on the GPU, DDK 25.2 implements support for VK_KHR_cooperative_matrix. This extension ...
Update, December 14, 2018: The latest Steam update has introduced a new feature, Shader Pre-Caching, specifically to improve performance for Vulkan and older OpenGL games. It seems Valve are still ...
Beaverton, OR – December 16, 2020 – Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces that LunarG has released the ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
What is Vulkan? Details on the Vulkan SC safety-critical standard. How much do Vulkan and the variant Vulkan SC differ? March 1, 2022 marked a pivotal day in the world of safety systems: The Khronos ...
Valve recently announced that it was independently developing its own open source shader compiler (called "ACO") for Linux to act as an alternative for the existing LLVM compiler. Now, I realize ...